The games listed on this page need more NPCs, and you can help! If you have a fun idea for someone who you don't want to save for your own use, put them in here for other people to use. Alternately, this is a great way to waste time if you're bored :-)
There are a few ways to go about putting NPC ideas in here, but the cardinal rule is Keep It Simple. Like, one or two sentences at the most. Each game will have notes about what to include, since different GMs probably want different things. Follow the notes, and you're golden. If you have an idea that doesn't fit with any listed games, throw it into the Unclaimed NPCs area at the bottom.
Keep in mind that these are NPC ideas, not final characters. If you add one for a game you're in, expect them to change. If it's a character you really don't want tweaked, you probably shouldn't put it here.
Note for GMs: Feel free to add your own game to the list. For courtesy, specify the system and what you're looking for in each NPC description. When you use an NPC, mark the entry as used to prevent confusion. If an NPC you want to use is listed for a different game, go ahead and use them anyway! Just make a copy under your own game and mark that copy as used. You might want to change the name, though.
System: New World of Darkness (primarily Changeling)
Requirements: Name, Gender (if unclear), Court Affiliation (if applicable), Seeming, and Kith. Changelings only for now, please. If you have a basic idea of what they're like, or what they do, that's fine, and I might even use it, but it's the basic four traits I really need.
Notes: We're set in Manhattan, currently November, 2011. Concepts need to make sense living and working within Manhattan proper.
Autumn Ogre Hag
An "immigrant" straight from the impoverished slums of Eastern Europe. She moonlights on the neighborhood watch, scaring the pants off of anyone caught doing ill deeds.
Spring Darkling Mirrorskin
Cadius is a somber and reflective man, not that you could tell. He is always seen playing tricks, telling stories, and pulling pranks designed to show others where they have gone wrong. He spreads a gentle kind of sorrow -- which has garnered him significant Winter goodwill -- while encouraging the personal growth often favored by Spring.
Summer Wizened Artisan
Taylor is a spiteful, vindictive little man who can't stand to see anyone else rise above his personal achievements. He manipulates art galleries, peer groups, and local government officials to strike down any who do, and stifle those who get close. Ironically, his ties to the community have made him a respected public figure, even while he drowns that community's creative talent.
System: New World of Darkness (primarily Changeling)
Please limit NPCs to Changeling, Hunter, or baseline Human
Requirements: Name, Gender (if unclear), Court, Seeming, Kith, and Theme
Notes: The Theme of an NPC is their general concept, like Empathetic Bounty Hunter, Itinerant Fortune Teller, or Dogged Beat Cop. When making NPCs for this game, please limit their type to Changeling or Human (you can leave out seeming and kith for humans, obviously). For reference, Port Bowen is a fictional metropolis that replaces Portland, Maine.
Winter Wizened Artist, Wistful Old Toymaker
Tom used to make little wooden toys for the children of his hometown. After escaping Arcadia, these trinkets are the only way he can express himself. Now he makes little wooden portraits of torment and sorrow.
Wizened Drudge or Darkling Antiquarian, Changeling Paper-pusher
Richard is an organized little man, taken by a Keeper, the Census Taker. One could only escape by filing out the appropriate form, in triplicate. Now Richard is a bureaucratic changeling, hyper-organized and fastidious. His hair looks like it was trimmed with a slide-rule. Theoretically, if there was dirt on him, it would be clean.
These NPCs are not associated with a particular game. Instead, they're separated by the system they're intended for.
Winter Fairest Mannikin, Destitute Castoff
This guy has a long writeup. He's more detailed than most NPC ideas, mostly because his attraction comes from a deep horror that needs some backstory in order to really sink in. That also makes him a perfect example of what not to add to this list :p Apologies for that. I might revise him as I come up with better wording, but this is not an NPC (or PC!) that I want to use. If you want him, he's yours, as Josh himself would say.
Before he was taken, Joshua was an unruly child. He never did as his parents asked, he was rude to almost everyone, and took every opportunity to belittle his "friends". His mother and father eventually gave up on taming him and went about their lives in shame and disgust, hiring a cleaning lady to keep his messes in check. Josh disappeared three months later. His parents never knew.
Josh escaped his Keeper after a few years of being rebuilt into the perfect consort. He found his way back to his old home, intent on seeing his family again. However, his fetch was already there, and it was everything he couldn't be: friendly, cheerful, perfectly well-behaved, and charming. Josh had never seen his parents so happy. Without him in the way, they finally had a son they could love.
Josh turned his back on them and embraced changeling life with open arms. There was little comfort in it. Everybody wanted something, but it was never him. Tasks, jobs, favors... they wanted those. So Josh started doing them. He poured himself into other people's wishes, hoping that if he filled them up he would be what they wanted next. He never was.
After countless abusive relationships, a dozen visits to rehab for drug use, and years of crushing depression, Joshua is resigned to his fate. He clings to whoever will have him, no matter for how short a time. He doesn't mind the abuse any more, if that's what they want, and plays the pawn for manipulative courtiers without complaint. He knows he'll never be wanted by any of them, but if he does well enough he might not be kicked away just yet.