High Concept: the Storm Within
Trouble: Round Peg, Square World
A woman sits quietly in the corner of the bar. There's nothing particularly noteworthy about her, but something keeps drawing the eye anyway. She's waiting for something to happen, something only she knows is coming. She's still, outwardly calm. But there's a storm brewing just under the surface, and lightning keeps flashing in her eyes.
A storm chaser with a love of motorcycles, who was always first to head into the weather, pushing the envelope (and the team) as close to the edge as anyone could safely go.
One nasty storm, in the path of the tornado, the van out of nowhere got hit but a tree. But she'd been hearing a story about a place here in Oklahoma where you could meet a man who could give you what you needed. And she'd brought her bike along, never intending to use it, just... as an impulse. So she (and the musician she'd picked up on the trip) took out the bikes, Tess leaving her helmet and jacket off, and rode out to chase a myth.
Names: Ken, Wakinyan (Lakota Sioux)
Owl Crone, kept up with our bikes, sat on Don's, and he felt her before her weight settled. She visited Peru in jail, calling her by name, and offering her freedom, and temporary avoidance of the cops. Gave Peru a (visible in pitch darkness) pure white downy owl feather to contact her with if Peru changed her mind about fetching the ritual ball (to give to the Crone).
(Jacob and Peru)
15 year old boy who heard a voice whenever his dad got drunk and started beating on walls and furniture, saying the things the boy would have been saying if the dad were beating the boy, but the dad had never actually hit anyone. Ran away because he got sick of the voice, and then couldn't get home. Every time he tried to travel home, the vehicle ended up going the wrong direction. People would pick him up, saying they were going in the direction of home, and end up further West. One time he got on a train, and it ended up going North instead. Jacob and Peru ended up renting a van to drive him home, and the boy (with a compass) kept having to yell at them to keep them on the right roads.
Were-Jaguars/Serpents fighting Were-Rat/Dog? people, while a large Rat Spirit (beshelu) was trying to find a body to possess. Spirits can apparently hover over someone's shoulder, with occasional interference, or take the body for their own, if the person's a good fit, and caught in a weak moment. Not clear on how the were-things work, because the group we were working with were "Jaguar's People," but making friends with a lesser Serpent meant a couple of them had reptilian features. What's it mean to be Jaguar's People, if whatever you're talking to influences the shifted form?
guard the rivers and waters, use lightning. A 6-foot man with a snake's head, goat horns, and a crest of feathers (like a feather mohawk). Wore only a loincloth.
Werewolf! Steven, the 15-year-old boy Jacob and Peru retrieved from Cripple Creek, got involved in the fight with his father, and turned into a giant monster, ran off into a park several blocks away, and dug up and ripped apart (through the concrete cover) a power line covered in gangrenous spirit-nasty.
A particularly nasty Child of Iya, the spirit of destruction. Was living in an obsidian and granite mirror, but influencing those who touched it or looked into it, causing strife, burglary, and attempted murder. Working with Mead's local werewolves and Bonnie, we cleansed the infected people and objects. We failed to kill the spirit, though, because it pulled a nasty attack ability out that sent the werewolves into Kuruth (Death Rage).
Wizards/witches/mages - looked like humans, and weren't detectable by Spirit Sight, but some of their magic was. According to the group we ran into, they're not allowed to mess with people's minds with magic, but even if that was true, they certainly weren't opposed to manipulating people mundanely, even someone who was supposedly a friend and definitely looked up to them. They could detect our connection to spirits, become undetectable through a large domed ward, and put up hazy walls of energy. Supposedly, their magic takes power and experience to control, and when it gets out of control can summon demons or cause other forms of deadly disaster, but that may have just been scary stories designed to keep their newest member in line.