I probably have a picture somewhere!
Her name is Aurora Foundling, and she’s totally just a farm girl. Ignore the unusually high-quality sword she was found with as a baby. And the way she seems to naturally draw people in when she speaks. It’s not that weird that everyone around her seems to assume she’s in charge, and want to do what she asks. Or that the world reacts to her like she’s Somebody Important. That’s just what comes from being nice, and down to earth, and idealistic. Don’t worry about it.
- Name
- Aurora Foundling
- Player
- Heather
- Homeland
- Dorsau
- Lord/Employer
- Self
- Faith
- ???
- Level
- 1
Background: Noble
Class: Adventurer
GeneralCombatMagicPossessions
Attributes
Name |
Score |
Bonus |
Save |
Score |
Str |
12 |
+0 |
Physical |
15 |
Dex |
7 |
-1 |
Evasion |
15 |
Con |
10 |
+0 |
Mental |
14 |
Int |
9 |
+0 |
Luck |
15 |
Wis |
11 |
+0 |
|
Cha |
14 |
+1 |
|
Health
Track |
Current |
Max |
Health |
8 |
8 |
Strain |
0 |
0 |
Injuries
Skills
Skill |
Level |
Notes |
Administer |
– |
|
Connect |
0 |
|
Convince |
1 |
|
Craft |
– |
|
Exert |
0 |
|
Heal |
– |
|
Know |
– |
|
Lead |
0 |
|
Magic |
– |
|
Notice |
– |
|
Perform |
– |
|
Pray |
– |
|
Punch |
– |
|
Ride |
– |
|
Sail |
– |
|
Shoot |
0 |
|
Sneak |
– |
|
Stab |
0 |
|
Survive |
– |
|
Trade |
– |
|
Work |
– |
|
Foci
Name |
Level |
Notes |
Close Combatant |
1 |
Gain any combat skill as a bonus skill (Stab). You can use knife-sized thrown weapons in melee without suffering penalties for the proximity of melee attackers. You ignore Shock damage from melee assailants, even if you’re unarmored at the time, but invoking this benefit disrupts any spellcasting you might do that round due to the need for violently active evasion. |
Diplomatic Grace |
1 |
Gain Convince as a bonus skill. You speak all the languages common to your region of the world and can learn new ones to a workable level in a week, becoming fluent in a month. Reroll 1s on any skill check dice related to negotiation or diplomacy. |
Polymath |
1 |
Gain any one bonus skill (Connect). You treat all non-combat skills as if they were at least level-0 for purposes of skill checks, even if you lack them entirely. |
BAB |
1 |
AC |
13 |
Melee Atk |
1 |
Dex Bonus |
-1 |
Ranged Atk |
0 |
Armor |
14 |
Initiative |
-1 |
|
|
Readied Items (4 of 6 Max =str/2)
Armor
Worn |
Armor |
Bonus |
Special |
☑ |
War Shirt |
11 |
– |
☑ |
Large Shield |
14 |
+1 AC if used with Armor |
☐ |
I’m not |
– |
– |
Weapons
Name |
Hit |
Damage |
Range |
Special |
Queen’s Sword |
1 |
1d8 |
Melee |
AC 13, Shock 2 |
Dagger |
1 |
1d6 |
Melee |
AC 15, Shock 1 |
A Knife |
0 |
1d4 |
– |
– |
Arts
Active |
Name |
Effort |
Notes |
☑ |
I’m active |
1/scene |
example |
☐ |
I’m not |
1/scene |
example |
Spells
Prepared |
Name |
Level |
Notes |
☑ |
I’m active |
1 |
example |
☐ |
I’m not |
1 |
example |
Coin: 0
Treasure: 0
Worn Items
Name |
Encumberance |
Location |
War Shirt |
0 |
Worn |
Large Shield |
0? |
Worn |
Stowed Items
Name |
Encumberance |
Location |
Rations (1 week) |
4 |
Mule and Cart |
Tinder Box and 3 Torches |
1 |
Mule and Cart |