YUKI, more properly written ゆき, is a pre-fall generation ship AI rebooted by Charity Martinez for Fujizo’s Revival Project.
Their name has also been frequently (and erroneously) written as 雪 since their creation, well before fall.
Does not identify with a gender, but original literature presents them as female.
Mental: 1 ☐ | 2 ☐ | 3 ☐
|High Concept||Repurposed Digital Shepherd|
|Trouble||Infamous Race Traitor|
|Ego||Here to Help. Existentially.|
|Known Corporate Paladin|
|Stunt||Too Big (of a Corporate Investment) to Fail|
|Good||+3||C-Rep, Hardware, Rapport, Xeno-Contact|
|Fair||+2||Kinesics, Notice, Survival, Will|
|Average||+1||Civ Rep, Cred, Deceive, Infiltrate, Medicine|
|Mediocre||+0||Athletics, Fight, Provoke, Shoot, Somatics|
|Calculations/Second||Program||+2 to actions involving mathematical calculation (per Math Wiz: Transhumanity’s Fate, p.47).|
|Network Neurology||Program||Use Program in place of Notice when utilizing the sensors of a habitat or ship.|
|Patron||C-Rep||You have an additional Too Big (of a Corporate Investment) to Fail ego aspect. You can invoke this aspect to call on your C-Rep to pull strings, supply resources, secure introductions, or get bailed out of trouble. You have one free invocation per session. The aspect can be compelled to keep you to your end of the relationship. If you want to invoke the aspect a second time in a session without paying a fate point, you can, but then the GM has a free-floating compel to use in the future (for which you don’t get a fate point, having effectively already spent it).|
|Right at Home||Somatics||You always feel right at home as an Eidolon. When resleeving as one, you automatically adjust without taking a temporary New Morph aspect.|
|Turret Expertise||Pilot||Use Pilot instead of Shoot for attacks using weapons integrated into a bot or vehicle you are piloting.|
|Unique Architecture||Infosec||+2 when using Infosec to defend against hacking attacks to the self.|
|Vehicular Native||Pilot||Gain +2 on Pilot actions when jamming a bot/vehicle.|
**2: ☐ ☐ **
A unique swarmanoid design with drones that resemble snowflakes in their default configuration.
Physical: 1 ☐ | 2 ☐ | 3 ☐
|Revival’s Unique Brand Rep|
|Armor||☐||Redundant drones mean that, in physical conflicts, you can declare invulnerable defense (p. 87) against an attack in physical conflict once per session.|
|Backup Comms||☐||Redundant communication systems mean that you can declare invulnerable defense (p. 87) against jamming attacks, certain environmental hazards, or other threats to your ability to communicate.|
|Mobility||☐||You have +2 to Athletics rolls when mobility of the type you have would be relevant. May also make it possible to move in ways that would be impossible otherwise.|
|Enhanced Senses||☐||You have +2 to Notice rolls when enhanced sense of the type you have would be relevant. May also make it possible to sense things that would be impossible otherwise.|
|Natural Attack: Go for the Eyes||☐||Your small size allows you to use the Fight skill to blind a target’s sensors. When targeting something in your zone, you may use Fight at a +2 bonus to create an aspect like Fly in My Eye on your target. Simultaneously, you gain an aspect on yourself similar to Up In His Business. Both aspects have one free tag as normal. When one aspect is removed, the other is also automatically removed.|
|Natural Attack: Toxin Injectors||☐||If you make a Fight attack that generates 1 or more shifts, you may inflict the Neurotoxin Paralysis condition on your target.|
|Nano-Multitool||☑||As Covert Ops Tool (p.58), providing a number of options and giving you a +2 on Hardware actions to break and enter.|
|Morph Infiltration||☐||Once per session, when a target has used Invulnerable Defense against one of your Fight attacks, you can pay a fate point to slip the machine-insects of your morph underneath their armor and nullify their defense. Target’s with environmental sealing, either as a morph or gear trait, are immune to this stunt.|
|Stealth||☑||You have +2 to Infiltrate actions to not be noticed, provided that you’re stationary or not moving faster than a slow walk. You also have +2 to actions that involve your deliberate use of changing your colora nd pattern to blend in.|
|Traits||Access Jacks, Backup Comms (Laser, Microwave, Ultrasound), Cortical Stack, Cyberbrain, Mesh Inserts, Mnemonic Augmentation, Ghostrider Module, Mobility (any), Natural Attack (Jaws), Swarm Composition, Difficult Healing, Damaging Consequences, Small Fuel Tank|
|Stunts||Armor, Mobility (any), Enhanced Senses (any), Natural Attack (Go for the Eyes), Natural Attack (Toxin Injectors), Nano-Multitool, Morph Infiltration, Stealth|
|Cred/Civ Rep Cost||Exclusive|
When a swarmanoid takes Armor as a morph stunt, it does not reflect additional plating or ablative surfaces. Instead, swarmanoid armor comes from additional redundant systems and an aggressive bot dispersal algorithm. These combine to give the swarmanoid some ability to avoid particularly damaging attacks. If Armor is used to downgrade a Devastating Attack, the swarmanoid takes full stress from that attack; it is not further reduced by the Swarm Composition trait.
Swarmanoids have a few unique traits to represent the complications of inhabiting a swarm.
Since swarmanoids are composed of many tiny bots, they react very differently than most morphs to environmental conditions and physical attacks.
Damage to a swarmanoid does not come from cuts and abrasions to solid material, but from the complete loss of multiple bots. This means that in order to begin healing physical consequences, you need to replace the missing bots. Any desktop fabber will do, since the morph comes with the necessary blueprints to make new bots.
With the appropriate tools, it’s possible to use the Hardware skill to remove a Minor physical consequence without access to a fabber.
The Medicine skill can still be used to manage the morph’s physical stress track.
The ego in a swarmanoid is distributed throughout its nodes, so extensive loss of bots directly impacts the processing power available to the ego. Once all Minor physical consequences are filled, the ghostrider module goes offline.
When the Moderate consequence is filled, the ego’s muse shuts down.
The size of the swarmanoids bots means they don’t have much battery capacity and can’t carry much fuel. Fully independent operation is only possible for a few hours before the bots need to recharge and refuel at a suitable base station. Various models of swarmanoid use different shapes for their base station, but all are the size of a briefcase or small backpack.
A unique galatea design, especially recognizable in corporate space.
Physical: 1 ☐ | 2 ☐ | 3 ☐
|Revival’s Unique Brand Rep|
|Attraction||☑||+2 to Rapport and similar actions where physical looks or physical presence would give you a social edge.|
|Chameleon Skin||☐||You have +2 to Infiltrate actions to not be noticed, provided that you’re stationary or not moving faster than a slow walk. You also have a +2 to actions that involve your deliberate use of changing your color and pattern to fit in.|
|Enhanced Senses (Hearing)||☑||You have +2 to Notice rolls when enhanced hearing would be relevant. May also make it possible to sense things that would be impossible for normal characters.|
|Enhanced Senses (Vision)||☑||You have +2 to Notice rolls when enhanced vision would be relevant. May also make it possible to sense things that would be impossible for normal characters.|
|Traits||Access Jacks, Cortical Stack, Cyberbrain, Mesh Inserts, Mnemonic Augmentation, Puppet Sock, Enhanced Senses (Hearing), Stigma (Synth)|
|Stunts||Attraction, Chameleon Skin, Enhanced Senses (Vision)|
YUKI’s informorph eidolon is inherently unusual in some respects.
Physical: 1 ☐ | 2 ☐ | 3 ☐ | 4 ☐
|Mental Speed||☐||Once per session, free tag main morph aspect to gain +2 to any action that relies on mental processing. May stack with a standard tag.|
|Multi-Tasking||☑||You can treat a delta fork of yourself (p. 81) as another person. primarily (but not exclusively) for the purposes of teamwork. Your fork can only handle mental tasks that can be performed internally or involve the mesh. To use this, you must pay a fate point or otherwise invoke an appropriate aspect, though the effect lasts the entire scene or conflict.|
|Reflex Boosters||☑||Gain a +2 to physical actions where enhanced neural speed and reaction time come into play.|
|Unconquerable Self||☑||Able to leave no traces upon self-termination.|
|Traits||Infolife, Stigma (Infolife), Virtual Mesh Inserts|
|Stunts||Multi-Tasking, Mental Speed, Reflex Boosters, Unconquerable Self|
|Cred/Civ Rep Cost||Great (+4)|