High Concept |
Secret Agent Man |
Trouble |
Been There, Been That |
Aspects |
Sympathy for the Devils |
Hab to Hab Salesman |
Morph |
Friendly Neighborhood Splicer |
Single Sole to Orbit |
Name |
J. Pierrepont Finch |
Skills |
Infosec (+2) |
Cover (+1) |
Fantastic (+6) |
Eye-Rep |
1 |
Superb (+5) |
X-Risk, Will |
2 |
Great (+4) |
Rapport, C-Rep, Cover |
3 |
Good (+3) |
Cred, Kinesics, Notice, Decieve |
4 |
Fair (+2) |
Shoot, Investigate, Athletics, Infosec, Xeno-Contact |
5 |
Average (+1) |
Somatics, Fight, Program, Hardware, Survival |
6 |
Mediocre (+0) |
Provoke, Infiltrate, Civ Rep, Medicine, Pilot |
Remaining Refresh |
5 = 15 - 5 (Ego Stunts) - 1 (Morph) - 0 (Morph Stunts) - 4 (Gear Stunt) |
Covert Assests |
May use Eye-Rep in place of other Reps |
Deep Cover |
May use a Downtime action to rearrange all Skills. Skill pyramid must remain the same. |
Deep Fake |
May use Cover in place of Decieve when your deceptions are in support of your cover identity. |
Redundant Comms |
Once per scene if comms would be interrupted they aren’t. |
Medichines |
You give +2 to anyone attempting to address your morph consequences (including you) as well as to defend against tox ins and sicknesses—including the exsurgent virus. |
Sensory Filtering |
If allowed, pary members get +1 vs sensory attacks. |
Preprogramed Nanohive (Guardian) |
Guardians are designed to attack other nanoswarms. Use Eye-Rep instead of Program instead of Shoot when attacking hostile swarms. This bypasses the invulnerable defense swarms have against many forms of physical attack. |
Field Therapy |
Rewrite Mental Consequences on a case by case basis |
Hand on Shoulder |
Can use Rapport at +2 to create aspects in stressful situations |
Morph |
Splicer |
Traits |
Essential Biomorph Traits, Common |
Stunts |
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Durability |
Average (+1) |
Stress Boxes |
3 (Max) |
Refresh Cost |
0 |
Cred/Civ Rep Cost |
Fair (+2) |
Gear Stunts |
Redundant Comms, Medichines, Preprogramed Nanohive (Guardian) |
Physical |
[] |
[] |
[] |
[] |
Mental |
[] |
[] |
[] |
[] |
Mild (1, Mental) |
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Moderate (1) |
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Severe (1) |
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Harold Hill is just your average hab to hab salesman. Everyone’s favorite local (who’s just come into town), there’s noone around who can get a better deal (just not for you).
- Adam Jensen has been hired once more to protect
Nenette the totally unrelated Jill.
- He’s back baby! The man, the myth, the legend, DAAAAAAAAAAAAAAAAAAAASH WAAAAAVEBREAKEEEEEEEER!
- John Doe, Because Fuck You.
- David Cross, Mesh consultant. Makes his pay in the inner systems advising corps… well, micro crops. Definitely has a real history.
- Norman Polk, small time camera man with big dreams. Hired on by Heidi as her cameraman for a very special episode. After his exempleary work at Cassick final birthday party the United Division decided to retain his services for their job at the Revival Project.
- Adam Jensen, mercenary with a focus on protection contracts. Currently hired on by Clean Sweep to guard the body of one of their weirdo poster girls. As part of this, he’s been forced to reskin his Guard morph as an old geezer and is now contractually obligated to answer to the name ‘Jeeves’.
- Dash Wavebreaker, Radical, Rich, Fucking Idiot. A tourist from the inner systems, Dash has come to Europa to ‘commune with the waves’ regardless of the lack of waves on Europa. In reality, ‘Dash’ is just Fredrich Meyer. Still rich, still an idiot, 2000% less interesting.
- Frank Fontaine, experienced gatecrasher medic. A
suspiciously convenient fortuitous hire for such an expedition. Clean Sweep had some concerns about his personality, but was reassured that his role would be primarily off camera.
9/28 Minor Milestone
9/21 Minor Milestone
9/14 Minor Milestone
9/7 Downtime Milestone (3 Minors)
8/31 Major Milestone (+1 Refresh, +1 Skill), 2 Minors
8/24 Significant Milesone (+1 Skill)
8/17 Minor Milestone
8/3 Significant Milesone (+1 Skill)
7/27 Minor Milestone
7/20 Minor Milestone
7/13 Downtime Milestone (3 Minors)
7/6 Downtime Milestone (3 Minors)
6/29 Minor Milestone
6/22 Significant Milesone (+1 Skill)
6/15 Minor Milestone
6/8 Minor Milestone
6/1 Minor Milestone
5/25 Significant Milesone (+1 Skill)
5/18 Minor Milestone
5/12 Minor Milestone
5/5 Minor Milestone
4/27 Minor Milestone
4/20 Downtime Milestone (3 Minors)
4/13 Major Milestone (+1 Refresh, +1 Skill)
4/6 Minor Milestone
3/30 Minor Milestone
3/23 Significant Milesone (+1 Skill)
3/16 Minor Milestone
3/9 Minor Milestone
3/2 Minor Milestone
2/23 Minor Milestone
2/16 Downtime Milestone (3 Minors)
2/9 Minor Milestone
2/2 Major Milestone (+1 Refresh, +1 Skill)
1/26 Significant Milesone (+1 Skill)
1/19 Minor Milestone
1/12 Minor Milestone
1/5 Minor Milestone
12/29 Minor Milestone
12/15 Downtime Milestone (3 Minors)
12/8 Major Milestone (+1 Refresh, +1 Skill)
12/1 Minor Milestone
11/17 Minor Milestone
11/10 Minor Milestone
11/3 Significant Milesone (+1 Skill)
10/27 Minor Milestone
10/20 Minor Milestone
10/13 Significant Milesone (+1 Skill)
10/6 Minor Milestone
9/29 Minor Milestone
9/22 Minor Milestone
9/15 Minor Milestone
9/8 Minor Milestone
9/1 Minor Milestone
8/25 Significant Milesone (+1 Skill)
8/18 Minor Milestone
8/11 Minor Milestone
8/4 No Game
7/28 Significant Milesone (+1 Skill)
7/21 Minor Milestone
7/14 No Game
7/7 Minor Milestone
6/30 Minor Milestone
6/23 Downtime Milestone (3 Minors)
6/16 Major Milestone (+1 Refresh, +1 Skill)
6/9 Minor Milestone
6/2 Significant Milesone (+1 Skill)
5/26 Minor Milestone
5/19 Minor Milestone
5/12 Downtime Milestone (3 Minors)
5/5 Major Milestone (+1 Refresh, +1 Skill)
4/28 Significant Milesone (+1 Skill)
4/21 Minor Milestone
4/14 Minor Milestone
3/24 Minor Milestone
3/18 Significant Milesone (+1 Skill)
3/10 Minor Milestone
3/4 Major Milestone (+1 Refresh, +1 Skill)
2/24 Minor Milestone
2/17 Significant Milesone (+1 Skill)
2/3 Minor Milestone
1/27 Minor Milestone
1/20 Significant Milesone (+1 Skill)
1/13 Minor Milestone
1/6 Minor Milestone
12/30 Significant Milesone (+1 Skill)
12/16 Minor Milestone
12/9 Minor Milestone
12/3 Significant Milesone (+1 Skill)
11/18 Minor Milestone
11/11 Minor Milestone
11/4 Downtime Milestone (3 Minors)
10/28 Major Milestone (+1 Refresh, +1 Skill)
10/21 Minor Milestone
10/14 Minor Milestone
10/7 Significant Milestone (+1 Skill)
9/30 Minor Milestone
9/23 Minor Milestone
9/16 Significant Milestone (+1 Skill)
9/9 Minor Milestone
9/2 Minor Milestone
8/26 Downtime Milestone (3 Minors)
8/19 Major Milestone (+1 Refresh, +1 Skill)
8/12 Significant Milestone (+1 Skill)
7/29 Minor Milestone
7/22 Minor Milestone
7/15 Minor Milestone
7/8 Significant Milestone (+1 Skill)
7/1 Minor Milestone
6/24 Significant Milestone (+1 Skill)
6/17 Minor Milestone
25 Skill Points